Dead Nebula in Paradise

Dev Log: May 2020

May has been a crazy month. I mean, they all are but this one has been crazy in some different ways.  We had a very successful LudoNarraCon in April, massive thanks to Fellow Traveller for organising it and making it an amazing event! Lots of people played the demo, checked out our stream videos and…

Paradise Killer March 2020 Update Banner

Dev Log: March 2020

What a weird month! We’re in the midst of a global pandemic but fortunately everyone on the team is staying safe and healthy. We’ve always had a list of nice to haves that we thought we’d never manage to get done. One of the many benefits of partnering with Fellow Traveller is having their support…

February Update Banner

Dev Log: February 2020

February has been all about optimisations and improving the player experience. We want the game to run on loads of different systems so we have been implementing lots of ways to get the frame rate up on very low end systems. We’re making good progress; culling and LOD settings are being tinkered with, meshes are…